Tag: Video Games
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Why QUIC May Be the Future for Real-Time Applications and Competitive Gaming
The adoption of QUIC, a new transport layer network protocol developed by Google, is a subject that has spurred considerable debate, particularly regarding its efficacy in low-latency applications such as video games. But is this protocol, largely favored for its performance and security features, suitable to replace UDP in competitive gaming scenarios? This question becomes…
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The Intricate Dance of Simulation and Gameplay in SimCity’s Universe
Will Wright’s SimCity changed the landscape of both gaming and simulation. This classic from the era of 16-bit gameplay innovated by offering something more than the average city-building game. Built on a foundation of real-world systems and simplified mechanics, it captured the imagination of millions. Understanding the dynamics of city management and infrastructure through a…
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Is Kernel-Level Anti-Cheat Really the Answer to Saving Team Fortress 2?
When it comes to Team Fortress 2, a game that has enchanted players for nearly two decades, the community is fiercely divided over the best course of action to deal with cheaters. The suggestion of implementing kernel-level anti-cheat systems, as seen in games like Valorant, has sparked significant debate. However, the feasibility and repercussions of…
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Unraveling the Mysteries of Non-Euclidean Geometry in Video Games
The realm of video games has long been a playground for pushing the boundaries of traditional concepts, and the exploration of non-Euclidean geometry within these digital worlds is no exception. The recent discussions sparked by a talk on the repercussions of tweaking fundamental constants like pi in games like Doom have shed light on the…
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Exploring Non-Euclidean Spaces in Video Games: From Doom to Antichamber
Les jeux vidéo ont toujours été des terrains fertiles pour l’expérimentation avec des concepts mathématiques et spatiaux innovants. L’un des sujets fascinants abordés récemment est la géométrie non euclidienne, qui remet en question les bases de notre compréhension de l’espace tridimensionnel dans un environnement de jeu. Un exemple intéressant est la discussion sur la façon…
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Exploring the Evolution and Ingenuity of SNES Cartridges
The Super Nintendo Entertainment System (SNES) was not just a home to many beloved video games; it was a platform where technical boundaries were pushed through ingenuity in hardware and software development. Cartridges, or ‘carts’, for the system often included additional hardware, such as the Super FX chip or additional memory, allowing games to achieve…